AI Insights · Timothy · October 2024
Top 5 2D Anime Games Performance in Middle East Q3 2024
Explore the performance trends of the top 2D Anime games on a unified platform in the Middle East during Q3 2024, with insights into weekly downloads, revenue, and active users.
In the third quarter of 2024, the top five 2D Anime games on a unified platform in the Middle East showcased varied performance trends across downloads, revenue, and active users. This analysis, powered by Sensor Tower data, delves into each game's performance metrics.
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuations in weekly revenue, with a notable peak of roughly $62.9K in early July and another significant rise to $52.7K at the end of September. Downloads saw an initial upward trend, peaking at approximately 12.5K mid-July, before tapering off towards the end of the quarter with about 9.2K. Active users remained relatively stable, with minor fluctuations, starting at around 48.6K and ending the quarter at approximately 44.4K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed a substantial increase in weekly revenue, reaching close to $62.4K in late August. Downloads decreased progressively from 4K in early July to about 1.2K by the end of September. Active users remained consistent throughout the quarter, with numbers hovering around 24K.
Joy Net Games' Legend of Mushroom had its revenue peak at $64.7K in late July, followed by a gradual decline to $18.7K by the end of September. Downloads started strong at 11.3K in early July but fell sharply to around 466 by the end of the quarter. Active users saw a spike to 35.6K in early September, maintaining this level before settling at approximately 27.9K by quarter's end.
Epic Seven from Smilegate Holdings, Inc. saw a varied revenue trend, with a significant rise to $13.6K in late September. Downloads spiked dramatically to 18.6K in early August before returning to lower levels by the end of the quarter. Active users increased significantly in August, peaking at 21.4K, before declining to about 5.8K in September.
Lastly, AFK Arena by Lilith Games displayed a steady revenue stream, with a peak in late August at $11.6K. Downloads remained low throughout the quarter, with a minor increase to 323 in late September. Active users were stable, fluctuating slightly around 2.4K.
For a deeper dive into these trends and more insights, visit Sensor Tower.